The Allied Missile Silo of Red Alert still lost for many years here. But the urban environment doesn't exist in TS. The build animation of the cut plug-in based GDI radar.Īn older version of a high bridge with rail, this is a leftover from Tiberian Sun, but maybe it was intended for RA2 to have trains once.Ī urban version for this graphic is present in Tiberian Sun. These are still referred to by their Tiberian Sun titles at certain points in the game files.īackground graphics, for an unused feature in Tiberian Sun which enabled the player to choose their own reinforcements prior to certain missions. GDI and Nod were adapted in the rules.ini files into the Allies and Soviets respectively. Most likely originates from the development of country "flags" in the Skirmish menu. Placeholder background graphics for a menu. The model used is very different from the final version. Leftover Construction Yard crane animation from Tiberian Sun.Ī possible test animation for destruction of the Arc de Triomphe.
Unused destruction animation for the Allied Construction Yard. The Construction Yard design is mirrored from that used in the final game, but resembles that used on the rear of the Red Alert 2 box art, indicating a leftover pre-release graphic. Unused destruction animation for the Soviet Construction Yard. These were also rendered in Tiberian Sun's unit palette, which differs from Red Alert 2's only by the inclusion of a few extra colours - these appear as solid magenta in Red Alert 2's palette, as seen on the side of this tower sprite. Like the above, frames for every animation exist and the sprites were stretched up slightly. Still rendered in Tiberian Sun's unit palette.
Frames for every animation exist and the sprites have been stretched up slightly to accommodate Red Alert 2's slightly larger isometric grid. Uses Tiberian Sun's animation palette.Īn unused debris animation, presumably representing an "ejected" human body.ĭolphins have what is likely a cheer animation, however vehicles can't cheer. This was a crate feature from Tiberian Sun, where this animation was used, but the crate was presumably disabled in Red Alert 2 as "cloak" logic was adapted for underwater units (cloaked units will make the "sub appearing" sound rather than a (de)cloaking noise). It gives invisibility for any unit that touches the box. Uses Tiberian Sun's animation palette.Ĭan be activated in rules.ini, and is obtained through bonus crates. Original and crude graphic for the Chrono Sphere super weapon. Uses Tiberian Sun's animation palette, supporting the idea that Red Alert 2's animations were originally created in this palette before development of a unique colour set. This would have been tiled from the top of the screen and played with the exit vortex, but was later abandoned. Part of the original animation for the Chrono Sphere super weapon. Was used in the bonus crates in Tiberian Sun, where the earned premium would be a one-use Chemical Missile. May have been used to measure and compare the height of objects. Uses a Tiberian Sun palette.Īn unused projectile graphic from Tiberian Sun, where it also went unused.Īpparently using all the colors of palettes uniturb.pal, unittem.pal and unitsno.pal. Missing palette data.ĭropship beacon animation from Tiberian Sun. "Large" Bubbles, possibly for swimming units like Tanya or the SEAL, maybe even the Sub. Presumably abandoned in Red Alert 2 whenever the ability to individually control building power was abandoned. This would be overlaid on any buildings whose power had been deactivated. Leftover interface graphics from Tiberian Sun's abandoned "Dropshop Loadout" feature. The files in most cases use the animation palettes from Tiberian Sun, which appears to have been used for Red Alert 2's animations during development before switching to a unique palette. Similar to the final version, but with a different palette.Īs mentioned above, the respective palettes cannot be found in the Red Alert 2 files. The last frame was to be used with remotely-detonatable Ivan bombs, but these were scrapped.
COMMAND AND CONQUER RED ALERT 2 TANYA ARCHIVE
mix archive they are located in.Īn unused bomb icon, similar to the Ivan bomb icon but with a different palette and the last frame appears with a skull.